Primer on the Mystic Forge:
If you're new to the Mystic Forge, check out
Ratboy's general "How To" on PvP crafting.
Guild
Wars 2 PvP Gear Crafting Basic GuideTo sum up the process breifly:
to create an item you need an
item token (available from a
glory vendor), a
rank token (Rabbit, Deer, etc.), an
arcane token (crystal, orb, sliver, etc.) and some
arcane powder. The combination of rank token and
arcane token ultimately determines the look of the item, while the item token
determins the type (weapon, light armor, heavy armor etc). Consumable recipes
follow different and varied rules, as indicated in the recipe list.
The Recipes
When posting your recipes, please list the following
information
- Item Token used (including Light/Medium/Heavy, or weapon type)
- Rank token used (Rabbit, Deer, Tournament etc)
- Arcane token (Orb, Crystal, Sliver)
Then post the item created,
including:
- Item's full name
- Armor weight (light/medium/heavy) if applicable
- Armor slot (head, chest etc) if applicable
Consumables have very
varied recipes so just post the ingredients used, including the amount of each
required.
Examples (please include Token, Orb/Crystal/Sliver and Armor
Weight):
- Free Tournament Token + Orb + Light
Helm = PvP Rubric Circlet (Light Helmet)
- Rabbit Token + Orb + Dagger =
Makeshift Dagger
- 1 Consumable Token + 1 Crystal + 1 Orb
+ 10 Dust = Glory Booster
Below is a list (I will try to
keep updated) of recipes based on players' crafting experiments. I will update
ranks past Wolf once people have got there in a few weeks.
It appears
recipes have a small chance to "crit" and create a different, rarer, skin. Orbs
and crystals craft items one rarity up. Slivers seem to have unique "crit craft"
skins for each tier. Our understanding of how this crit chance works is still
limited, so I am only posting recipes for which players (or my own tests) have
found in-game. Names listed in
orange,
indicate these "crit" results.
Results in
green are from data collected during BWEs. These
have been cross-referenced using multiple sources, and initial tests at lower
ranks suggest they are unchanged. However, actual results from live, especially
at the higher ranks where data was patchy, would be appreciated.
Light
ArmorRabbit
Arcane Orb = Country,
EmbroideredArcane Crystal =
Embroidered
Arcane Sliver = N/A
Deer
Arcane Orb =
Magician
Arcane Crystal =
StudentArcane
Sliver =
DevoutDolyak
Arcane Orb =
CabalistArcane Crystal =
AcolyteArcane Sliver =
Dry BonesWolf:
Arcane Orb =
ConjurerArcane Crystal =
PrioryArcane Sliver =
StatelyFree Tournament
Arcane Orb =
Rubric
Arcane Crystal = Seer,
ArmageddonArcane Sliver =
Armageddon
Medium ArmorRabbit
Arcane Orb =
Superior StuddedArcane Crystal =
SeekerArcane Sliver = N/A
Deer
Arcane
Orb =
SwindlerArcane Crystal =
OutlawArcane Sliver =
RogueDolyak
(conflicting BWE results on these, live data would be
appreciated)Arcane Orb =
PirateArcane Crystal =
LeatherArcane Sliver =
DuelistWolf:
Arcane Orb =
CommandoArcane Crystal =
NobleArcane Sliver =
Cold LeatherFree Tournament
Arcane Orb =
Stalwart
Arcane Crystal = Leather
Arcane Sliver = Rugged,
MistwalkerHeavy
ArmorRabbit
Arcane Orb =
Worn
ChainArcane Crystal =
ChainArcane Sliver = N/A
Deer
Arcane
Orb = Worn Scale
Arcane Crystal =
ScaleArcane Sliver = Superior
Duelist
Dolyak
Arcane Orb =
Reinforced
ScaleArcane Crystal =
SplintArcane Sliver =
Pit Fighter (Found in Tourney chests now, so may
have changed)
Wolf:
Arcane Orb =
BrandedArcane Crystal =
PrioryArcane Sliver =
PlatedFree Tournament
Arcane Orb = Pit
Fighter
Arcane Crystal = ?
Arcane Sliver =
ArmageddonWeaponsRabbit
Arcane
Orb = Makeshift
Arcane Crystal =
PeacekeeperArcane Sliver =
N/A
Deer
Arcane Orb =
Krait(?)Arcane Crystal =
KraitArcane Sliver =
SvanirDolyak
Arcane Orb =
ValleyArcane Crystal =
ForestArcane Sliver =
AlpineWolf:
Arcane Orb =
SylvariArcane Crystal =
GlyphicArcane Sliver =
LegionnaireFree Tournament
Arcane Orb =
[Nameless] (probably bugged, eg "PvP Staff")
Arcane Crystal = Priory,
VigilArcane Sliver =
Vigil
ConsumablesConsumables follow a slightly different
pattern to both weapons and armor, typically requireing more arcane materials,
and less tokens.
Finishers
1 Consumable Token
10 Powder
1
Orb
1 Rank Token (Rabbit, Deer etc)
Random Dye
1 Consumable
Token
1 Sliver
1 Orb
10 Dust
Tournament Ticket
1 Consumable
Token
8 Orbs
4 Crystals
2 Slivers
Glory Booster
1 Consumable
Token
1 Crystal
1 Orb
10 Dust
Anomalous
ResultsThese results may be intricacies of the system which we don't
yet understand, or simple bugs, at this stage it's hard to tell. However, any
results which fall outside of the expected behaviour will be mentioned here.
This may even be helpful to ArenaNet in locating erroneous recipes.
- Deer Rank items, salvaging into Free Tournament Tokens (specific item names
would be appreciated)
I suspect this is unintended. A similar case
happened During the BWEs when "Gear" weapons (obtained from Rabbit chests) could
be salvaged into Shark Tokens. This was clearly a bug (now fixed), and I suspect
getting tournament tokens from anything but tournament items, is similarly
unintended.
- Free tournament + Sliver + Heavy Armor Pauldrons = PvP Pit Fighter`s
Pauldrons
The expected result would be Armageddon, Pit Fighter is
thought to be the common (Orb) recipe. So far this is unexpected as we don't
have any examples of slivers crafting items of a lower rank.
- Tournament Token + Arcane Orb + Medium Helm = Commando Helm.
The
expected result is Stalwart's helm. Suspected bug.